Sunday, 28 June 2015

Rewind: White Night Review

The interesting thing about White Night isn't its gamwplay or its graphics. It's the way the game is presented. The graphics and sound (sometimes lack of it) that create an atmosphere that is true to the film noir genre.

A feeling of impending trouble follows you around, like the drunk girl at a party. The darkness envelops you into a sea of disturbing backdrops in the abandoned mansion. Your only kibd of light comes from the tiny flame of a match, which sometimes comes are a lifeline to find your way to the next save point. These are in the form of an armchair that the detective falls asleep in allowing you to save.

It is a very strong storyline, once again sticking to the rules of a film noir motion picture. The detective narrates the whole way through, each chapter is introduced, even sometimes recapping the last chaoter if you have been away a while. The ghouls are particularly good and you know you can't leave and the little girl at the beginning of the game has made you crash your car for a reason.

It is worth the money, even though the story is pretty short, but that is the way of the world of ID@Xbox games recently.

Overal 7/10
Graphics 8/10
Sound 7/10
Gameplay 7/10
Atmosphere 9/10

SolaceConquest

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