Saturday, 25 July 2015

G2G Review Nero

Nero is one of those weird kind of games. On one hand it looks and feels nice, but on the other it comes across almost clunky and confused.


The first person puzzle game is an easy going game early on, until you find your faithful companion. The game starts getting more interesting from them. For once, that is the main talking point, the gameplay. It is at times very fluid, at others it can easily create problems.

The companion, for example, is actually pretty annoying. Very responsive when you ask him to move to solve puzzles. He does tend to come back to you once he has reached a destination, which means for some puzzles, you need to be qucik with your orders. As he will only stay still at pressure pads. Other times you lose the ability to control him, at which point he likes to trap you in a corner, meaning you have to go back to the main menu.


Puzzles early on will leave a lot to the imagination, you breeze passed the first few, but don't let it lull you in to a false sense of security, as the puzzles start throwing the kitchen sink at you.

The story is tied in (almost) to the gameplay, which again is slightly different from most puzzlers of recent memory. It tells the story of Nero returning home, trying to discover what happend to her son. It uses an narrator after and before main storyline puzzles, then there are the weird monologues floating in midair. Some tell the story of David and the other the story of the fabled son.

As I said beforehand, the games beauty is in its graphics. The simplistic style of gameplay and easy controls, goes hand in hand with the simple, yet brilliantly done graphics. It's set inside a cave, although it is dull in that sense, woth greys and darker colours. There are brighter colours also which is rare for games set in dark arenas. Oranges, blues and the occassional red keep in to keep the vibrancy alive.


Having a good score also makes a game. Nero doesn't have the best one, but it is a nice little companion to the story. Sometimes it even comes across like a horror soundtrack.

By any stretch of the imagination, Nero isn't the greatest puzzler, but it is unique in the sense that most other ID@Xbox games tend to be 2D sidescrollers or games similar to Max and the Curse of Brotherhood.

It's something you'd enjoy if you like puzzle based games and the first person element almost makes it slightly harder as you can see less of the puzzle.

Overal 6/10
Gameplay 7/10
Soundtrack 6/10
Graphics 6/10



SolaceConquest

No comments:

Post a Comment