Blue Estate is the crude, action packed rail shooter brought to you by HeSaw based off the comic books Blue Estate written by Victor Kalvachev. The game was released on Xbox One on February 15th 2015 but is also available on Ps4 and PC. The game is also available to play in Co-Op. I personally hadn't played a rail shooter since the likes of Time crisis and The House of the Dead so i was super excited when i bought this title. I was not disappointed!
The Story is Narrated by one of the NPC'S, Roy Devine Jr. A nerdy creep who is a private detective (illegally) hiding out in his quaint back alley office. It all starts when the victim of the story, Cherry Popz, who is also a dancer for the Luciano family, walks into his office asking for help to locate Vincent. Its also worth noting that Roy is under investigation by The Bureau of Procrastination who like to interrupt him every now and then to mock, correct or otherwise cut him off for 'legal reasons'. These interruptions are possibly the funniest moments in the game as it almost makes the crude jokes said by Roy almost acceptable.
You take the role of two playable characters. Tony Luciano who is the son of Don Luciano, the boss of the LA crime family. And also Clarence. A broke retired Navy-Seal who is hired to clean up Tony's mess. Tony is fixed on saving Cherry who he finds initially at a dance club called The Twin Dragons. He believes she has been kidnapped by the owners Kim Bong and Jin Bong Sik who also happen to be leaders of the Sik gang. Tony is not a subtle character which he proves by walking in and straight away shooting up the joint. This inevitably sparks a gang war with hilarious consequences. Clarence then finds himself in the mix by being tasked to 'wack' the enemies mob boss and pick up the tattered pieces left behind by Tony.
The game has two modes. Story and arcade. Story is split over 7 missions or stages and has roughly 4-5 hours of gameplay. Arcade is just replaying story missions but you have a timer and the objective is to earn as many points as possible by shooting special items and joining combos. Your weapon also changes after a certain amount of kills.
I cannot stress this next point enough. If you have fast reflexes, you could essentially complete story mode without being hit once. When faced with a set of enemies, a yellow ring hovers over the next one who will get a shot on you. A smaller ring will form in the centre and will start to expand and when it fills the outer ring the enemy will shoot you once. As long as you shoot that enemy before the inner ring expands then you will come out bullet-hole free. Occasionally you will be faced with enemies who will run up to you to try and melee attack you. Swipe the analog which will allow you to strike first. Some enemies will also throw items at you but you can once again flick the analog and it will fling the projectile back at the thrower. Thus, making the game easy enough to complete with one massive unbroken combo.
As for weapons, each mission you are equipped with a pistol which has unlimited ammo. You also have the chance to pick up a special weapon such as a assault rifle or shotgun in each mission but these have limited ammo. You can pick up ammo at random scenes as well as health packs which restores a small portion of health. The more kills you get the higher your score is at the end of each mission. Higher points are given for head shots or nut shots and also shooting special items which differ from each mission setting. This is then all taken into account and you are given a star rating at the end.