Monday, 12 December 2016
Mafia 3 review
Mafia 2 was such a huge step up for the series from its humble start in life. Vito was just the sort of character who you could imagine sitting in the Don's chair. How does Mafia 3 compare? Well, Lincoln has a similar back story, a returning war veteran, who falls back in to a world of crime and criminal family upon his return.
Set just after the Vietnam War, Mafia takes us on a path to revenge. You lose your adoptive family, as the Mafia decide to kill them all and even attempt to kill you in the process. Determined to get back at those you called friends, you start to track down those who would love to see the Marcano Family fall. It does unfortunately have some very repetitive gameplay. It's solid as a free roamer, but the missions are all very similar.
For example, to take over a teritory, you have to find an contact in the neighbourhood you want to take over, and do certain objectives to gain control. These come in the form of informants, chasing down someone to find out more info on targets to kill or operations to end. Killing leiutenants, basic assassination tasks, or an operation to destroy.
Then you can either wiretap the entire area, which means you can recruit the main boss of the whole bracket or just go out and murder him. Wiretapping consists of using 3 electronic parts, which are scattered all over the game world, which means if you're not the exploring type, you may not enjoy this approach. The advantage to wiretapping is the map will show all enemies, show you the loactions of money to loot and he locations of all collectibles in that area.
Driving is as you'd expect from a Mafia game, you can set it to realistic (default) or set ot to simulated and just go mental (which is better for achievements too). There's a wide variety of vehicles, just like 2, but unlike 2, there seems to be less choice of music, and radio stations get a bit repetitive.
What is also a tiny bit odd (and never fully explained why it's done like this), is why it's set out like a TV documentary on Marcano's fall and Lincoln Clay's burning desire for revenge. Although, failing missions on purpose to ocassionally see a confused FBI agent say "this isn't how it's supposed to end" doesn't get old.
Factions are one of the decent parts of the game, you aquire different underbosses throughout the game, Cassandra (who gives you access to phonetapping and the Armsdealer, Vito Scaletta (who gives you the Mafia Hitsquad and Consierge) and finally Burke (who gives you vehicle delivery and the ability to remove police cordens). Don't get too excited though, as Phonetapping (which stops sentries from calling reinforcements), Hitsquad and police despatcher all cost marks which are earned through assigning districts and operations, completing sections of the side quests for each underboss and doing one of the mini-missions for them.
Achievements/trophies are fairly easy, but require two playthroughs to complete the set. They range from killing enemies with their own molotovs to performing vehicle takedowns and then there's keeping everyone alive (including Informants and Marcano's underboss') or killing everyone.
It's not the strongest outing by an Mafia game to date, but it isn't a weak game either. Enjoyable but repetitive, it has moments of brilliance and the sublime within its storyline. Ultimately it is the repetitive missions that lets down the smooth and easy to get along with gameplay.
Achievement difficulty 3/5